Home
Classes
C
Ani
F
clone
F
draw
F
goToFrame
F
loop
F
nextFrame
F
noLoop
F
pause
F
play
F
previousFrame
F
rewind
F
stop
C
Anis
C
Camera
F
moveTo
F
off
F
on
F
zoomTo
C
Canvas
F
resize
F
save
C
Contro
C
DistanceJoint
C
GlueJoint
C
GrabberJoint
C
Group
F
applyForce
F
applyForceScaled
F
applyTorque
F
attractTo
F
collided
F
collides
F
colliding
F
cull
F
draw
F
move
F
moveAway
F
moveTo
F
moveTowards
F
overlapped
F
overlapping
F
overlaps
F
pop
F
postDraw
F
push
F
remove
F
removeAll
F
repelFrom
F
shift
F
size
F
splice
F
toString
F
unshift
F
update
C
GroupSprite
C
Subgroup
C
HingeJoint
C
InputDevice
F
held
F
holding
F
holds
F
pressed
F
presses
F
pressing
F
released
C
Joint
F
remove
C
P5Play
F
onImageLoad
C
RopeJoint
C
SliderJoint
C
Sprite
F
addAni
F
addAnis
F
addCollider
F
addDefaultSensors
F
addSensor
F
angleTo
F
angleToFace
F
applyForce
F
applyForceScaled
F
applyTorque
F
attractTo
F
changeAni
F
changeAnimation
F
collided
F
collides
F
colliding
F
distanceTo
F
move
F
moveAway
F
moveTo
F
moveTowards
F
overlapped
F
overlapping
F
overlaps
F
remove
F
removeColliders
F
removeSensors
F
resetCenterOfMass
F
resetMass
F
rotate
F
rotateMinTo
F
rotateTo
F
rotateTowards
F
rotationToFace
F
toString
C
Tiles
C
WheelJoint
C
World
F
extrapolationUpdate
F
getSpriteAt
F
getSpritesAt
F
physicsUpdate
F
rayCast
F
rayCastAll
C
_Contros
F
onConnect
F
onDisconnect
F
remove
F
swap
C
_Keyboard
C
_Mouse
F
dragged
F
dragging
F
drags
C
_SpriteMouse
F
hovered
F
hovering
F
hovers
C
_Touch
Globals
F
EmojiImage
M
allSprites
F
animation
F
background
M
camera
M
canvas
F
colorPal
M
contro
M
controllers
M
contros
F
createCanvas
F
createGroup
F
createSprite
F
createTiles
F
delay
F
drawFrame
F
fill
F
getFPS
M
kb
M
keyboard
M
loadAnimation
M
loadImage
M
log
M
mouse
M
p5play
F
play
F
resizeCanvas
F
sleep
F
spriteArt
F
stroke
M
touches
F
update
M
world
GroupSprite
GroupSprite
new GroupSprite
()
Source:
p5play.js
,
line 5572