new Contro(gamepad)
Look at the Input reference pages before reading these docs.
Stores the input status of buttons, triggers, and sticks on
game controllers. Used internally to create controller objects
for the `contros` array (aka `controllers`).
Can also be used to create a mock controller object.
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Parameters:
Name | Type | Description |
---|---|---|
gamepad |
Gamepad
|
gamepad object or id string for a mock controller |
Extends
Classes
Members
l1
Alias for `l` (left button).
`l1` is what the button is called on PlayStation controllers.
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l2
Alias for `leftTrigger` (analog left trigger).
`l2` is what the trigger is called on PlayStation controllers.
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l3
Alias for `lsb` (left stick button).
`l3` is what the trigger is called on PlayStation controllers.
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lb
Alias for `l` (left button).
`lb` is what the button is called on Xbox controllers.
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r1
Alias for `r` (right button).
`r1` is what the button is called on PlayStation controllers.
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r2
Alias for `rightTrigger` (analog right trigger).
`r2` is what the trigger is called on PlayStation controllers.
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r3
Alias for `rsb` (right stick button).
`r3` is what the trigger is called on PlayStation controllers.
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rb
Alias for `r` (right button).
`rb` is what the button is called on Xbox controllers.
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zl
Alias for `lt` (digital left trigger).
`zl` is what the button is called on Nintendo controllers.
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zr
Alias for `rt` (digital right trigger).
`zr` is what the button is called on Nintendo controllers.
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