Home
Classes
C
Camera
F
off
F
on
F
zoomTo
C
Group
F
applyForce
F
collided
F
collides
F
colliding
F
cull
F
draw
F
get
F
move
F
moveAway
F
moveTo
F
moveTowards
F
orbit
F
overlapped
F
overlapping
F
overlaps
F
push
F
remove
F
removeAll
F
size
F
toString
F
update
C
InputDevice
F
held
F
holding
F
holds
F
pressed
F
presses
F
pressing
F
released
C
Netcode
F
binaryToSprite
F
spriteToBinary
C
Sprite
F
addCollider
F
addDefaultSensors
F
addSensor
F
addSpeed
F
angleTo
F
angleToFace
F
applyForce
F
applyImpulse
F
applyTorque
F
changeAni
F
changeAnimation
F
collided
F
collides
F
colliding
F
move
F
moveAway
F
moveTo
F
moveTowards
F
overlapped
F
overlapping
F
overlaps
F
remove
F
removeColliders
F
removeSensors
F
rotate
F
rotateTo
F
rotateTowards
F
setSpeed
F
setVelocity
F
toString
C
SpriteAnimation
F
clone
F
draw
F
goToFrame
F
loop
F
nextFrame
F
noLoop
F
pause
F
play
F
previousFrame
F
rewind
F
stop
C
Tiles
C
World
F
getSpriteAt
F
getSpritesAt
F
step
C
_Mouse
F
dragging
Globals
F
Canvas
M
allSprites
F
animation
F
background
M
camera
M
canvas
F
colorPal
M
contro
M
controllers
F
createCanvas
F
createGroup
F
createSprite
F
createTiles
F
delay
F
drawSprite
F
drawSprites
F
fill
F
getFPS
M
kb
F
keyIsDown
M
keyboard
M
loadAni
M
loadImg
M
mouse
F
play
F
sleep
F
spriteArt
F
stroke
F
updateSprites
M
world