What is a Group?

In p5play a Group is a collection of and blueprint for sprites with similar traits and behaviors. For example the dots in Pac-Man!

The group.length property can be used to check how many sprites are in a group. In this example the while loop condition is true as long as the dots group has less than 24 sprites.

In the mini example, new dots.Sprite creates a sprite that inherits the dots group's color, y position, and diameter. Each dot is assigned a unique x position.

I call this "soft inheritance" because a group acts as a blueprint for new group sprites.

You can access a sprite in a group by index because groups are arrays. You can use any of the standard JavaScript array methods on a group.

Setting a group's property to a different value will affect all the sprites in the group! I call this "dynamic inheritance".

Using movement functions like group.moveTowards, will cause all the sprites in a group to move.

Arrow function property setters

In p5play, when you set a sprite property in a group to an arrow function, each new sprite created using that group will use the function to evaluate the property.

When group.amount gets adjusted, the group will automatically create or remove sprites to match the set amount.

In this mini example, each gem sprite is assigned a random x and y position.

Group overlap

The overlap function isn't just for handling if two sprites overlap. You can also check if a sprite overlaps with a sprite in a group.

In this mini example the collect function receives as inputs the player and the gem in the gems group that the player sprite is overlapping. That gem gets removed.

You can use the overlap and collide functions on groups as well.

allSprites Group

p5play creates an allSprites group that contains all the sprites in a sketch.

Indexed arrow function setters

When evaluating a group sprite's property you can even use its index!

i is the index of the sprite in the group, which is given as an input parameter to group property functions when they are evaluated.

Sub Groups

In this mini example there are two sub groups of the boxes group: smallBoxes and bigBoxes.

New sprites created using the bigBoxes group will inherit traits from the boxes group but not from the smallBoxes groups.

The boxes group contains all the sprites in the smallBoxes and bigBoxes groups.

The group.removeAll function can be used to remove all the sprites from a group.

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